2007年1月20日星期六

4.8.模拟硬币投掷


4.8. 模拟硬币投掷

问题
我要模拟硬币投掷或布尔事件来达到50%几率成功。
解决办法
用NumberUtilities.random( ) 方法产生 0 到 1的整数,根据每种可能得出结果。
讨论

用 random( ) 方法产生指定范围的随机整数,能够产生两个结果对应硬币的正面和反面状态,在程序里我们用0代表一个状态,1代表另一状态,当然你用1和2也是可以的,总之是2个状态,这样就能模拟硬币投掷了:



package {

import flash.display.Sprite;
import flash.text.TextField;
import flash.events.MouseEvent;
import ascb.util.NumberUtilities;

public class CoinExample extends Sprite {

private var _field:TextField;

public function CoinExample( ) {
_field
= new TextField( );
_field.autoSize
= "left";
addChild(_field);
var circle:Sprite
= new Sprite( );
circle.graphics.beginFill(
0, 100);
circle.graphics.drawCircle(
100, 100, 100);
circle.graphics.endFill( );
circle.addEventListener(MouseEvent.CLICK, onClick);
addChild(circle);
}


private function onClick(event:MouseEvent):void {
var randomNumber:Number
= NumberUtilities.random(0, 1);
_field.text
= (randomNumber == 0) ? "heads" : "tails";
}


}

}



记录正反面出现次数:



package {

import flash.display.Sprite;
import flash.text.TextField;
import ascb.util.NumberUtilities;

public class CoinTest extends Sprite {

private var _field:TextField;

public function CoinTest( ) {
_field
= new TextField( );
_field.autoSize
= "left";
addChild(_field);
var heads:Number
= 0;
var tails:Number
= 0;
var randomNumber:Number;
for(var i:Number = 0; i < 10000; i++) {
randomNumber
= NumberUtilities.random(0, 1);
if(randomNumber == 0) {
heads
++;
}

else {
tails
++;
}

}

_field.text
= "heads: " + heads + ", tails: " + tails;
}


}

}



如果要测试随机数,应该保存在变量中,像上面的代码,下面代码的统计是错误的,因此else if每次都产生新的随机数:



package {

import flash.display.Sprite;
import ascb.util.NumberUtilities;

public class RandomLetter extends Sprite {

public function RandomLetter( ) {
for(var i:Number = 0; i < 10000; i++) {
trace(getRandomLetter( ));
}

}


private function getRandomLetter( ):String {
if(NumberUtilities.random(0, 2) == 0) {
return "A";
}

else if(NumberUtilities.random(0, 2) == 1) {
return "B";
}

else if(NumberUtilities.random(0, 2) == 2) {
return "C";
}

// It's possible that none of the preceding will evaluate to true,
// and the method will reach this point without returning a valid
// string.
return "";
}

}

}



下面才正确:



package {

import flash.display.Sprite;
import ascb.util.NumberUtilities;

public class RandomLetter extends Sprite {

public function RandomLetter( ) {
for(var i:uint = 0; i < 10000; i++) {
trace(getRandomLetter( ));
}

}


private function getRandomLetter( ):String {
// random( ) 返回结果到变量上
var randomInteger:uint = NumberUtilities.random(0, 2);
if(randomInteger == 0) {
return "A";
}

else if(randomInteger == 1) {
return "B";
}

else if(randomInteger == 2) {
return "C";
}

return "";
}

}

}


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